
Archimedes Law
An interactive physics simulator that teaches buoyancy through experimentation, not formulas.
Industry
Education & Science
Scope of work
Mobile Development
Duration
1 months


Challange
A physics formula on a whiteboard tells you nothing about what actually happens when you drop something in water.
Buoyancy and fluid dynamics are genuinely hard to grasp from equations alone — and most educational tools don't bridge the gap between the formula and the intuition behind it.
Goal
Replace passive learning with something you can actually play with and understand.
Turn a physics class project into a publicly useful simulator — one where students can manipulate volume, density, and fluid type in real time and immediately see what changes and why.
Solution
A school project became a published app because the problem was worth solving properly.
Built in Unity with C#, translating physical laws into deterministic simulation logic that stays accurate without losing clarity. Designed interactions to make cause-and-effect obvious at a glance — then published it on Google Play so it could reach students beyond the classroom.









